Maker Pathway · Beginner · Class 2

Gadget Makers

Take your maker skills to the next level. In Gadget Makers, students explore how coding and electronics combine to create real machines. Using Micro:bit, sensors, and servo motors, they learn to design, wire, and program interactive gadgets — from smart fans to mini security systems.

Ages 8–12 · 90-minute classes · Hands-on projects · Small groups

Students working on servo and sensor projects in Gadget Makers
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What students build & learn

In Gadget Makers, students level up from foundations to real machines, combining sensors, servos, and code to design functional gadgets.

Sensors & Inputs

Sensors & inputs

Light, motion, distance, touch, moisture — students learn how sensors read the world and trigger smart responses in their builds.

Servos & Moving Parts

Servos & moving parts

Students control motion with servo motors to build mechanisms: smart fans, winches, gates—learning angles, ranges, and safe power.

Scaffolded Coding Concepts

Coding: scaffolded from Stage 1

Building on MakeCode basics (inputs/outputs), students apply logic (if/else), loops, variables, and event handling to connect sensor data to real-world actions.

Prototyping & Design Thinking

Prototyping & design thinking

Sketch → quick build → test → improve. Students iterate with cardboard/fomex, then integrate electronics for a refined gadget.

Collaboration & Teamwork

Collaboration & teamwork

Pair work rotates roles — builder, coder, tester — so students practice communication, planning, and shared problem-solving.

Creativity & Grit

Creativity & grit

Every gadget needs debugging. Students learn to troubleshoot wiring and code independently, growing resilience and confidence.

Sample Projects

See what your child will build in our hands-on maker classes

Automatic Pet Feeder project demonstration
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Automatic Pet Feeder

Build a gadget for furry friends.

Students design a servo-powered food flap that opens when triggered. Using buttons or a light sensor, they create feeding conditions like “day/night mode” or “press to feed.” Along the way, they learn servo positioning, sensor inputs, and multi-step logic.

This project is highly visual, relatable, and fun. Kids immediately see how code and mechanics combine to solve a real-world challenge.

Servo Control Input Sensors Logic
Ultrasonic Distance Alert project demonstration
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Ultrasonic Distance Alert

Measure the world with sound waves.

Using an ultrasonic sensor and buzzer, students create a gadget that detects how close an object is. When someone (or something) moves within range, the buzzer sounds or an LED flashes.

This teaches them input → process → output logic, real-world applications of sensors (like parking sensors in cars), and strengthens coding with if/else conditions and variables.

Distance Sensing Conditionals Variables
Soil Moisture Monitor project demonstration
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Soil Moisture Monitor & Sprayer

Bring gadgets to life with science.

Students prototype a plant-care device using a soil moisture sensor and a servo “sprayer arm.” When the soil is dry, the sensor triggers the servo to release water.

This integrates data readings, thresholds, and actuator control, showing how gadgets can be useful, not just fun. It also ties electronics to sustainability and everyday life.

Data Reading Automation Sustainability

Ready to Start Building?

These are just three of the many hands-on projects your child will create in our maker classes.

🚀 Enroll Now — Term Starts Soon

How We Teach

Structured methods that make learning fun, rigorous, and memorable through interactive experiences.

1

Google Classroom Integration

Students access lesson slides, coding files, and resources online — helping them review and share projects from home with seamless connectivity.

2

Worksheets & Project Binders

Each child builds a binder of circuits, diagrams, and notes — creating a personal record of their progress across the term and celebrating achievements.

3

Hands-On + Digital Tools

We blend real-world making with cutting-edge apps for immersive learning:

  • MakeCode for Micro:bit coding adventures
  • Scratch for interactive games and storytelling
  • Tinkercad for virtual electronics exploration
4

Clear Learning Outcomes

Every session has defined goals (e.g., “wire a breadboard,” “program a buzzer”), so progress is visible to both students and parents with measurable milestones.

5

Focus on Grit & Resilience

Kids face problems, test solutions, and persist through challenges — building a cornerstone of STEM learning and developing life-long problem-solving skills.

Program Details

Ages

8–12 years old

Term Length

12 weeks

Session Length

90 minutes each

Class Size

Small groups (max 6–8 students)

Location

Quantum Makers Studio, District 2, HCMC

Format

Hands-on, scaffolded learning with real tools and structured guidance

Schedule

1 class per week · after-school and weekend options available

Materials

All tools and components are provided

Make-Up Policy

Make-up sessions available subject to space

Ready to Spark Your Child’s Future?

Join hundreds of families in Ho Chi Minh City who trust us with their children’s STEM journey. Get in touch today!